Wednesday, 4 December 2013

The Illustrator – Fiona Staples

For this essay, I have chosen to look at the work of Fiona Staples. She is a Canadian illustrator who mainly works in the comic industry. Her first published work ‘Amphibious Nightmare’ was released in 2005 as part of a 24-hour comic anthology (A 24 page comic that has to be completed in 24 hours). This led to her working on ‘Done to Death’ in 2006, along with writer Andrew Foley.



Done to Death, Written by Andrew Foley, Illustrated by Fiona Staples, Published by Markosian in 2006.

After this she mainly contributed to other established comics, providing the line art, colour or covers.


Jonah Hex #66, Written by Jimmy Palmiotti and Justin Gray, Illustrated by Fiona Staples, Published by DC in 2011


Red Sonja #1, Written by Gail Simone, Illustrated by Walter Geovani, Cover by Fiona Staples, Published by Dynamite Entertainment in 2013

It’s her work on ‘Saga’ however, that really established her.Saga’ is the critically acclaimed, Sci fi comic, written by Brian K. Vaughan.  The currently on-going series has won three Eisner awards, as well as a Hugo award for best graphic story. It is wildly successful, with first print issues often selling out. Part of its success was because of Staple’s relatively large creative freedom.

While Vaughan had thought out designs for certain characters or objects or scenes, for most of them he just asked Staples to draw whatever she felt worked best. For example, with the main characters Staples was merely told that the characters were young and attractive, and that Marco (the male character) should have Ram’s Horns. Her desire to draw organic objects rather than mechanical also lead to the main characters flying around the galaxy in a wooden spaceship rather than a more ‘normal’ one that Vaughan might have envisioned.


Saga #1, Written by Brian K. Vaughan, Illustrated by Fiona Staples, Published by Image Comics in 2012

Being a young artist (26 years old), Staples wouldn’t have experienced the big change from traditional artistic methods to digital ones. Indeed, Staples tends to work almost entirely digitally, claiming that all of her professional work has been 100% digital since 2008. Having played around with Photoshop since she was a child, the experience shows in her work… She’s not called “one of the best female artists working today” for nothing.

The programs that she mainly uses are Manga Studio and Photoshop, doing the line art in Manga Studio with a tablet and then the colouring in Photoshop. While it’s not true for all of her work, when she has more creative freedom Staples tends to employ a style similar to that of some animation, with an almost sketchy background and solid characters that contrast against the background.


Saga #1, Written by Brian K. Vaughan, Illustrated by Fiona Staples, Published by Image Comics in 2012

 I would guess that part of the reason behind this style is that she has to complete a lot of her work quickly because of a deadline. She has more time to complete a cover, so that is given a much more detailed, painterly style. Staples does mention wanting to do a comic in that sort of style some day.

Staples lists anime as one of her defining influences, along with videogames and more specifically the work of artists such as Taiyo Matsumoto, N.C Wyeth and Howard Pyle. I would argue that the works of N.C Wyeth and Howard Pyle had the largest influence on Staples, as her work draws heavily from them. They were both American Illustrators (Wyeth actually being a pupil of Pyle), both with fairly similar styles (likely because of Pyle teaching Wyeth).


Paul Jones Whiskies, Illustrated by N.C Wyeth in 1935


The Last of the Mohicans, by N.C Wyeth in 1919

Like Staples, Wyeth used a style that had heavy emphasis placed on the characters, with a lot of detail placed on the characters, their actions, body language and expression, while the background seems kind of faded or sketchy in comparison to the characters. This also seems similar to animation; however Wyeth was alive in the early days of animation, which wouldn’t have progressed enough to the point of having the detailed characters unless you count things such as Phenakistoscopes or flickbooks, some of which had highly detailed drawings (probably because of the small amount of frames required).


Phenakistoscope disc by Eadward Muybridge

Considering that the Phenakistoscope was invented in 1831 (and was mainly considered a toy for children) and Wyeth was born in 1882, it’s highly possible he came across one of these devices, or perhaps even owned one and it inspired him. Staples seems to take this style to a logical conclusion, seemingly putting in only the barest of necessary details for the background, focusing almost entirely on the characters and their actions:


Saga #1, Written by Brian K. Vaughan, Illustrated by Fiona Staples, Published by Image Comics in 2012

Pyle on the other hand seems to do something similar, however on some of his illustration works he puts less detail into the characters as well, seemingly putting the most effort into the character’s faces, to truly get their expressions across:



The Buccaneer Was a Picturesque Fellow, From ‘The Fate of Treasure Town’ by Howard Pyle, published by Harper’s Monthly


Captain Keitt, Illustrated by Howard Pyle for Harper’s Monthly

This is most likely because that, like Staples he had to keep to a deadline, and reasoned that the expressions were the most vital part of the illustrations to get the point across. His other illustrations that have more detail to them seem to be similar to Staple’s covers, in that he probably had more time to get them done and so could put more effort and detail into them.

His usage of expressions is what I feel inspired Staples the most from his work. Staples is renowned for her mastery of facial expressions, being able to express the character’s emotions without even needing words. Below is a sort of example, where the prisoner being interviewed is speaking in a foreign language, but you can still clearly make out his meaning.



Saga #3, Written by Brian K Vaughan, Illustrated by Fiona Staples for Image Comics in 2012

I would guess that her excellent usage of expressions is born from her entire creative process. I mentioned earlier how Staples works on multiple digital art programs, but before she does any of that she heavily references every single one of her character drawings, more often than not by taking photos of herself acting out the poses of the characters in question, whether they be a disgusting ogre or a robot with a television for a head. Aside from poses, she also heavily references the facial expressions, by also photographing herself acting out the same expressions.

I feel that this method has its pros and cons (well, for the expressions anyway. Referencing bodies in this way doesn’t really have the same drawbacks). While the characters do come across as incredibly expressive, and the reader can almost instantly tell what they’re thinking, it does have a side-effect of every character’s face looking fairly similar as they’re all referenced from Staple’s own face.

Another one of Staple’s influence’s is the work of Japanese illustrator Taiyo Matsumoto. More specifically, his manga Tekkonkinkreet and its anime adaptation in particular.


Tekkonkinkreet, Directed by Michael Arias, Animated by Studio 4°C, Designs by Taiyo Matsumoto, released in 2006

Unlike Staple’s work, the background in Tekkonkinkreet is highly detailed, with more detail going into it than the characters. However, like Staple’s work it does sort of all blend together, seeming largely unimportant and irrelevant in comparison to the characters. The characters in Tekkonkinkreet aren’t as detailed as they are in Staple’s work, but they do share several of the same, important qualities, such as bold, almost flat colours with only slight shading (or full on flat colours in Tekkonkinkreet), as well as largely expressive faces (although in a much more cartoony manner than in Staple’s work).


Tekkonkinkreet, Directed by Michael Arias, Animated by Studio 4°C, Designs by Taiyo Matsumoto, released in 2006

The original Manga of Tekkonkinkreet doesn’t seem to have had much influence on Staple’s style. However, I feel it has had an effect on what she will tend to draw. Tekkonkinkreet seems to be very surreal, with almost deranged facial expressions, aliens, animal themed hats, all set in this sprawling, crumbling metropolis of insanity.


Tekkonkinkreet, Written and Illustrated by Taiyo Matsumoto, published by Shogakukan

Staple’s work, especially in Saga (where she gets a lot of creative freedom) tends to edge towards the surreal. In her other work, it doesn’t show as much because she was likely on a very tight script. Working with Brian K. Vaughan however, gives her much more creative freedom with the characters and backgrounds. With this freedom, Saga is full of all sorts of surreal ideas, such as anatomically correct androids with television heads, a bounty huntress that is half giant spider/half Venus De Milo, trees that grow natural rocketships, and a giant, hairless, blue cat that can tell whenever someone is lying.


Saga #9, Written by Brian K Vaughan, Illustrated by Fiona Staples, Published by Image Comics in 2013

Now it’s likely that Staple’s isn’t responsible for entirely all of that, and was simply illustrating what Vaughan scripted. However as I mentioned earlier, Staples does get a large degree of creative control, often with Vaughan telling her to draw whatever would look the best. This leads to the main characters flying around in a wooden rocketship as opposed to a plain old metal one. Vaughan even says that the comic is split 50/50 between him and Staples, so I think it would be reasonable to assume a large part of the surreal nature of Saga comes from Staple’s influence.

Staples mentions video games as one of her primary influences too, even going so far as to say that some of the best artists today are working in game design. She mentions Final Fantasy 12 as being her favourite game, having finished it multiple times. The character designer/concept artist for Final Fantasy is Yoshitaka Amano (He’d stepped down from doing both of those by Final Fantasy 12, but still provided promo art and the logo design for 12). Amano’s work isn’t like that of a typical concept artist, many of whom used to (and still often do) work in a very sketchy style, only trying to get the basic idea of a character across for the 3D modeller or sprite artist to make into the actual game. Others tend to go for a fairly realistic style, to make it easier for the 3D modellers and such. Amano on the other hand uses elaborate copper plate or lithograph printing for his lineart, and then colours it with highly watered acrylic, to achieve an effect similar to watercolour paints.


Concept art for Final Fantasy, by Yoshitaka Amano for Squaresoft Entertainment, 1987.


King of Darkness, by Yoshitaka Amano for his artbook Maten, 1984.

Staples doesn’t outright name Amano as one of her influences, but considering that she said that some of the best artists today are working in video games and that she is a big fan of Final Fantasy, it’s reasonable to assume that his work has influenced her in some way. Both of their illustrations share some elements, so it’s not out of the question.

Like Staples, Amano tends to make these bright characters, usually with little shading. When he doesn’t go all out on the background, making a vast surreal landscape then he goes even further than Staples does, often having no background at all other than a few vital objects. This might not be a stylistic choice however, and is simply because it’s concept art and only the character is needed. Other than that is just the sheer surrealism of all of his work, with characters wearing these odd, overly elaborate outfits, and these vast, strange backgrounds that are almost incomprehensible at times.

Fiona Staples’ illustrations have also been compared favourably to that of Leinil Francis Yu, another comic book illustrator who works mainly with Marvel, but has also done quite a bit of work with both DC and Dark Horse Comics. Like Staples he nowadays works almost entirely digitally, but with one key difference: He hand draws all of his lineart with a pencil, and then adds the colour via photoshop. I’m unsure as to whether or not he inks the pencil lines by hand or digitally however. He still does work with a fair amount of work with entirely traditional media too, often pencilling, inking and colouring with acrylics or markers.

His first professional piece of comic art was released in 1996, but he was born in 1977. He probably would’ve grown up using traditional media, and as he started to get into the business there would’ve been a big switchover to digital. I could see something like that throwing someone off, but he has learned to combine the two into a winning style that has won him a lot of critical acclaim.


Ultimate Wolverine Vs Hulk Cover, Illustrated by Leinil Francis Yu for Marvel Comics in 2005


Batman, Illustrated by Leinil Francis Yu

Like Staples, he has these bold, detailed characters standing out or contrasting against a rather featureless landscape. His characters however seem far more detailed than Staples’, with much heavier lines… perhaps because of his usage of traditional media for the line art? It’s likely just a stylistic choice though.

After looking at all of this, how all of the different works of artists who mostly worked in traditional media inspired an artist who works almost entirely digitally, it makes me think about the future of illustration… or at least comic book illustration. We’re now moving into a generation of illustrators who will probably have had a chance to explore digital methods while they were growing up… who will probably grow up being as used to it as regular, more traditional methods like drawing or painting.

Fiona Staples is one of them, having used Photoshop since she was growing up. As time goes on, I can see more and more growing up with the same opportunities as her. As the world becomes more connected, the chance of exposure for work increases.

But where does this leave those who work in a traditional media? It surely won’t be going anyway anytime soon, but digital media has really taken off in the comics industry. It allows the illustrator and colourists to work much quicker, which works well when there is a constant monthly deadline for a new comic. I can see line art largely keeping it’s traditional method as well as the digital one, because there wouldn’t be much of a difference in time between drawing on paper with a pencil and drawing on a tablet with a stylus.

Traditional methods of colouring though, be it painting or printmaking will probably fade out of the mainstream comics scene (if they already haven’t already). Compared to the digital method it’s just not as quick. That’s not to say it will be gone entirely though... I can still see it continuing in indie graphic novels and the like.

Bibliography